![]() ![]() The Witch Queen was able to deliver a satisfying story within that structure. There are eight missions full of NPC chatter, as well as some cutscenes, and some monologues in between. But that story doesn't map well into Destiny 2's narrative delivery mechanisms. There is probably a very compelling story outline at Bungie, laying out all of these beats into something satisfying. Calus's arc never reckons with this in depth, despite it being so core to his character throughout our time with him since the launch of Destiny 2. But nothing is really done with this it's never explored or dealt with. We get a cutscene featuring Calus and the Witness that is dripping with tension, as the former emperor struggles to deal with being subordinate to an impossibly powerful being. Instead I'm left with the vague feeling that, yeah, that was probably what they were going for.Ĭharacters, too, have subplots that would have been nice to explore in depth. All the individual threads are there to connect this into something coherent, but not once does the story pause to show its working. ![]() ![]() It's a neat enough contrast with the immortal Guardians, and an idea that, I think, is meant to tie into Osiris's research on how to master Strand-the new subclass introduced in Lightfall that's said to be tied to the flow of life. For them, it's a worthy sacrifice, and one that defines how they think about life and death. For instance: Cloudstriders require heavy augmentation to become the defenders of Neomuna, to the point they only get 10 years to live following the procedure. There are frustrating hints at something coherent and purposeful. For Lightfall, "it doesn't matter" feels like the default state.įor Lightfall, "it doesn't matter" feels like the default state. That's a dramatic statement-a moment that says, actually, we've reckoned with this enough, now we need to act. The question then shifted to "Why did the Traveler give one of our greatest enemies the Light", at which point Ikora counters with "It doesn't matter". Every mission worked towards resolving the interesting question that it posed. And that's all we get, because the story is too busy rushing through its other plot beats to stop and flesh out the one you're currently playing through.Ĭompare this to The Witch Queen, where the big mystery-how did Savathun steal the light?-is the central question of the campaign. What is the Radial Mast? That is not important: It's bad, because Calus is bad, because the Witness is bad. In one mission, we're sent to destroy the Radial Mast before Calus can attach it to the Veil. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |